If you are interested in the SOD file format this code is for you. It is a more advanced version of the DECODE.C sources. This code correctly decodes 99% of the objects including planes and scenery. However, This code is a small part of a larger program. I have included it here as a reference. It wont compile as is and is not even as well comented as DECODE.C. I plan on releasing a more compete version of this code as soon as I clean it up and remove some propriatary stuff. The SCENERY.H files contain the correct names for all of the objects in the scenery resources. The RIPRES.C program doesnt use these yet.