This package contains tools to convert some Stunt Island resources. These tools were made for my own use. They aren't very user friendly. These programms were written under MSVC but should compile fine under any 'C' compiler. The EXAMPLE directory contains the Island in .3DS and some already converted models. The FRAGMENT directory contains some source code with additional information about the SOD and RES file format. RIPRES: USAGE RIPRES <-N> \n" Use the -N option to rip using object names (if availible). NOTE: Not all resources have names. See below This program will rip apart a SI .RES file. All outputed files will be put in a directory called RES. Some object resource files have object names in them. RIPRES will try to dump using those object names if the -N option is used. If no filenames are availible the filename will be its hex position in the file. DECODE: This program converts the SI models to a .OBJ format. OBJ's are an ASCII 3d file format that is easly converted to most other file formats. This program is also capable of turning the MAP.BIN and ANCHORPTS.DAT files into a .OBJ file of the Island itself. If you want to view the converted files I highly recomend a shareware 3d file viewer/converter called 3DExplorer. It is avalible at: http://www.xdsoft.com/explorer/ Supported: Most of the objects will convert correctly. Color is correctly handled via the Material file. Objects are scaled correctly. Not supported Lines Points Circles and Spheres are not yet supported. Sub objects are not yet supported. Some opcodes are not supported. I haven't figured out the collision and landing sections.