A .FLM and .SET file for this example can be found on the Disney Software Bulletin Board System at (818) 567-4027 in the file BOMBING.ZIP. File Name :\DISNEY\STUNTISL\SETS\BOMBING.SET Printed at :Thu Jan 21 15:56:19 1993 Stunt Title :How to Bomb a C&W Bar! Initial Recorder :On First Take :0 Crash Penalty :0 Equipment Status :Gear Down Flaps Up Brakes Off Time of Day :08:00 Init Play View :Pilot w/Cockpit Init Camera View :1 Initial Weapon :Bomb Maximum Takes :99 Take Penalty :0 Prop #1 Prop Name :F4E Phantom Method :Face Watch :Off Watch Object :1 Zoom :1 Autozoom :Off N/S :65807 E/W :144065 Altitude :11 Pitch :0 Pitch Anim :0 Roll :0 Roll Anim :0 Yaw :90 Yawing Anim :0 Speed :0 Visible :On Collision :Off Explosion :Off Shadow :On Locked :Off Placed :On Prop #2 Prop Name :Spotter Plane Method :Spot Method Object :1 Watch :On Watch Object :1 Zoom :1 Autozoom :Off Distance :160 Distance Anim :0 Offset Pitch :-14 Offset Pitch Anim :0 Offset Yaw :180 Offset Yaw Anim :0 Visible :Off Collision :Off Explosion :Off Shadow :Off Locked :Off Placed :On Prop #3 Prop Name :Camera#1 Method :Spot Method Object :11 Watch :On Watch Object :11 Zoom :1 Autozoom :Off Distance :156 Distance Anim :0 Offset Pitch :11 Offset Pitch Anim :0 Offset Yaw :0 Offset Yaw Anim :0 Visible :Off Collision :Off Explosion :Off Shadow :Off Locked :Off Placed :On Prop #4 Prop Name :Camera#1 Method :Free Watch :On Watch Object :1 Zoom :1 Autozoom :Off N/S :65807 E/W :159892 Altitude :2 Speed :0 Acceleration :0 Heading Pitch :0 Heading Pitch Anim :0 Heading Yaw :0 Heading Yaw Anim :0 Visible :Off Collision :Off Explosion :Off Shadow :Off Locked :Off Placed :On Prop #5 Prop Name :Camera#1 Method :Free Watch :On Watch Object :11 Zoom :1 Autozoom :Off N/S :65211 E/W :159875 Altitude :110 Speed :0 Acceleration :0 Heading Pitch :0 Heading Pitch Anim :0 Heading Yaw :0 Heading Yaw Anim :0 Visible :Off Collision :Off Explosion :Off Shadow :Off Locked :Off Placed :On Prop #6 Prop Name :Camera#1 Method :Free Watch :On Watch Object :1 Zoom :1 Autozoom :Off N/S :65211 E/W :159875 Altitude :10 Speed :0 Acceleration :0 Heading Pitch :0 Heading Pitch Anim :0 Heading Yaw :0 Heading Yaw Anim :0 Visible :Off Collision :Off Explosion :Off Shadow :Off Locked :Off Placed :On Prop #11 Prop Name :C&W Bar Method :Free Watch :Off Watch Object :1 N/S :65807 E/W :160000 Altitude :35 Pitch :0 Pitch Anim :0 Roll :0 Roll Anim :0 Yaw :270 Yawing Anim :0 Speed :0 Acceleration :0 Heading Pitch :0 Heading Pitch Anim :0 Heading Yaw :0 Heading Yaw Anim :0 Visible :On Collision :On Explosion :On Shadow :Off Locked :Off Placed :On I have left Prop #12 visible so that you can see what happens. In a normal film, you can turn the visibility off, and the same effect will occur. You just have to hit the Window. Prop #12 Prop Name :hz 0120X0120 Method :Free Watch :Off Watch Object :1 N/S :65807 E/W :160000 Altitude :10 Pitch :0 Pitch Anim :0 Roll :0 Roll Anim :0 Yaw :0 Yawing Anim :0 Speed :0 Acceleration :0 Heading Pitch :0 Heading Pitch Anim :0 Heading Yaw :0 Heading Yaw Anim :0 Visible :On Collision :On Explosion :Off Shadow :Off Locked :Off Placed :On This is the only event that I needed to accomplish a bombing run. I tell the program that any weapon that hits the 120x120 Horizontal Collision Window around the Country & Western Bar will blow up the bar! Event#1 One Shot If Any Weapon hits hz 0120X0120(12) And nothing And nothing Then explode C&W Bar(11) And play 'Explosion #06' on chan 2, vol= 4. And do nothing And do nothing And do nothing And do nothing And do nothing And do nothing