A .FLM and .SET files for these examples can be found at any of the locations listed in Appendix E in the file BOMBING.ZIP. File Name :\DISNEY\STUNTISL\SETS\BOMBING.SET Printed at :Thu Jan 21 15:56:19 1993 Stunt Title :How to Bomb a C&W Bar! Initial Recorder :On First Take :0 Crash Penalty :0 Equipment Status :Gear Down Flaps Up Brakes Off Time of Day :08:00 Init Play View :Pilot w/Cockpit Init Camera View :1 Initial Weapon :Bomb Maximum Takes :99 Take Penalty :0 Prop #1 Prop Name :F4E Phantom Method :Face Watch :Off Watch Object :1 Zoom :1 Autozoom :Off N/S :65807 E/W :144065 Altitude :11 Pitch :0 Pitch Anim :0 Roll :0 Roll Anim :0 Yaw :90 Yawing Anim :0 Speed :0 Visible :On Collision :Off Explosion :Off Shadow :On Locked :Off Placed :On Prop #2 Prop Name :Spotter Plane Method :Spot Method Object :1 Watch :On Watch Object :1 Zoom :1 Autozoom :Off Distance :160 Distance Anim :0 Offset Pitch :-14 Offset Pitch Anim :0 Offset Yaw :180 Offset Yaw Anim :0 Visible :Off Collision :Off Explosion :Off Shadow :Off Locked :Off Placed :On Prop #3 Prop Name :Camera#1 Method :Spot Method Object :11 Watch :On Watch Object :11 Zoom :1 Autozoom :Off Distance :156 Distance Anim :0 Offset Pitch :11 Offset Pitch Anim :0 Offset Yaw :0 Offset Yaw Anim :0 Visible :Off Collision :Off Explosion :Off Shadow :Off Locked :Off Placed :On Prop #4 Prop Name :Camera#1 Method :Free Watch :On Watch Object :1 Zoom :1 Autozoom :Off N/S :65807 E/W :159892 Altitude :2 Speed :0 Acceleration :0 Heading Pitch :0 Heading Pitch Anim :0 Heading Yaw :0 Heading Yaw Anim :0 Visible :Off Collision :Off Explosion :Off Shadow :Off Locked :Off Placed :On Prop #5 Prop Name :Camera#1 Method :Free Watch :On Watch Object :11 Zoom :1 Autozoom :Off N/S :65211 E/W :159875 Altitude :110 Speed :0 Acceleration :0 Heading Pitch :0 Heading Pitch Anim :0 Heading Yaw :0 Heading Yaw Anim :0 Visible :Off Collision :Off Explosion :Off Shadow :Off Locked :Off Placed :On Prop #6 Prop Name :Camera#1 Method :Free Watch :On Watch Object :1 Zoom :1 Autozoom :Off N/S :65211 E/W :159875 Altitude :10 Speed :0 Acceleration :0 Heading Pitch :0 Heading Pitch Anim :0 Heading Yaw :0 Heading Yaw Anim :0 Visible :Off Collision :Off Explosion :Off Shadow :Off Locked :Off Placed :On Prop #11 Prop Name :C&W Bar Method :Free Watch :Off Watch Object :1 N/S :65807 E/W :160000 Altitude :35 Pitch :0 Pitch Anim :0 Roll :0 Roll Anim :0 Yaw :270 Yawing Anim :0 Speed :0 Acceleration :0 Heading Pitch :0 Heading Pitch Anim :0 Heading Yaw :0 Heading Yaw Anim :0 Visible :On Collision :On Explosion :On Shadow :Off Locked :Off Placed :On I have left Prop #12 visible so that you can see what happens. In a normal film, you can turn the visibility off, and the same effect will occur. You just have to hit the Window. Prop #12 Prop Name :hz 0120X0120 Method :Free Watch :Off Watch Object :1 N/S :65807 E/W :160000 Altitude :10 Pitch :0 Pitch Anim :0 Roll :0 Roll Anim :0 Yaw :0 Yawing Anim :0 Speed :0 Acceleration :0 Heading Pitch :0 Heading Pitch Anim :0 Heading Yaw :0 Heading Yaw Anim :0 Visible :On Collision :On Explosion :Off Shadow :Off Locked :Off Placed :On This is the only event that I needed to accomplish a bombing run. I tell the program that any weapon that hits the 120x120 Horizontal Collision Window around the Country & Western Bar will blow up the bar! Event#1 One Shot If Any Weapon hits hz 0120X0120(12) And nothing And nothing Then explode C&W Bar(11) And play 'Explosion #06' on chan 2, vol= 4. And do nothing And do nothing And do nothing And do nothing And do nothing And do nothing This is the second method that can be used for larger targets that are easier to hit. All you have to do is make the large target EXPLODEABLE, and make sure you hit it with a bomb! I placed a large cathedral where the C&W Bar had been, and used the same setup to complete this second part of the tutorial. Either of these methods should demonstrate how to bomb a ground target. File Name :SETS\BOMBING2.SET Printed at :Tue Feb 09 12:45:46 1993 Stunt Title :How to Bomb a Cathedral! Initial Recorder :On First Take :0 Crash Penalty :0 Equipment Status :Gear Down Flaps Up Brakes Off Time of Day :08:00 Init Play View :Pilot w/Cockpit Init Camera View :1 Initial Weapon :Bomb Maximum Takes :99 Take Penalty :0 Prop #1 Prop Name :F4E Phantom Method :Face Watch :Off Watch Object :1 Zoom :1 Autozoom :Off N/S :65807 E/W :144065 Altitude :11 Pitch :0 Pitch Anim :0 Roll :0 Roll Anim :0 Yaw :90 Yawing Anim :0 Speed :0 Visible :On Collision :Off Explosion :Off Shadow :On Locked :Off Placed :On Prop #2 Prop Name :Spotter Plane Method :Spot Method Object :1 Watch :On Watch Object :1 Zoom :1 Autozoom :Off Distance :160 Distance Anim :0 Offset Pitch :-14 Offset Pitch Anim :0 Offset Yaw :180 Offset Yaw Anim :0 Visible :Off Collision :Off Explosion :Off Shadow :Off Locked :Off Placed :On Prop #3 Prop Name :Camera#1 Method :Spot Method Object :11 Watch :On Watch Object :11 Zoom :1 Autozoom :Off Distance :639 Distance Anim :0 Offset Pitch :-17 Offset Pitch Anim :0 Offset Yaw :0 Offset Yaw Anim :0 Visible :Off Collision :Off Explosion :Off Shadow :Off Locked :Off Placed :On Prop #4 Prop Name :Camera#1 Method :Free Watch :On Watch Object :1 Zoom :1 Autozoom :Off N/S :65807 E/W :159592 Altitude :2 Speed :0 Acceleration :0 Heading Pitch :0 Heading Pitch Anim :0 Heading Yaw :0 Heading Yaw Anim :0 Visible :Off Collision :Off Explosion :Off Shadow :Off Locked :Off Placed :On Prop #5 Prop Name :Camera#1 Method :Free Watch :On Watch Object :11 Zoom :1 Autozoom :Off N/S :65211 E/W :159875 Altitude :609 Speed :0 Acceleration :0 Heading Pitch :0 Heading Pitch Anim :0 Heading Yaw :0 Heading Yaw Anim :0 Visible :Off Collision :Off Explosion :Off Shadow :Off Locked :Off Placed :On Prop #6 Prop Name :Camera#1 Method :Free Watch :On Watch Object :1 Zoom :1 Autozoom :Off N/S :65211 E/W :159875 Altitude :10 Speed :0 Acceleration :0 Heading Pitch :0 Heading Pitch Anim :0 Heading Yaw :0 Heading Yaw Anim :0 Visible :Off Collision :Off Explosion :Off Shadow :Off Locked :Off Placed :On Prop #11 Prop Name :Cathedral Method :Free Watch :Off Watch Object :1 N/S :65807 E/W :160000 Altitude :97 Pitch :0 Pitch Anim :0 Roll :0 Roll Anim :0 Yaw :30 Yawing Anim :0 Speed :0 Acceleration :0 Heading Pitch :0 Heading Pitch Anim :0 Heading Yaw :0 Heading Yaw Anim :0 Visible :On Collision :On Explosion :On Shadow :Off Locked :Off Placed :On The only purpose for this event is to play an explosion sound at the exact moment of impact, saving me from having to do it in the editing room! Event#1 One Shot If Any Weapon hits Cathedral(11) And nothing And nothing Then play 'Explosion #06' on chan 2, vol= 4. And do nothing And do nothing And do nothing And do nothing And do nothing And do nothing And do nothing