In response to the multiple requests we get about making a car turn a corner, I have prepared this tutorial. The portion you are concerned with is really only the first part, the rest was added to create a short .FLM to go with it! I hope this helps those of you doing driving stunts! File Name :SETS\DRIVING.SET Printed at :Mon Feb 22 20:20:21 1993 Stunt Title :How to make a car turn! Initial Recorder :On First Take :0 Crash Penalty :0 Equipment Status :Gear Down Flaps Up Brakes Off Time of Day :12:00 Init Play View :Pilot w/Cockpit Init Camera View :1 Initial Weapon :None Maximum Takes :99 Take Penalty :0 The Learjet is waiting at the terminal at LAX for the limo (Prop 10) to arrive at the terminal. Prop #1 Prop Name :Learjet 60 Method :Face Watch :Off Watch Object :1 Zoom :1 Autozoom :Off N/S :57812 E/W :34639 Altitude :5 Pitch :0 Pitch Anim :0 Roll :0 Roll Anim :0 Yaw :0 Yawing Anim :0 Speed :0 Visible :On Collision :Off Explosion :Off Shadow :On Locked :Off Placed :On Prop #2 Prop Name :Spotter Plane Method :Spot Method Object :1 Watch :On Watch Object :1 Zoom :1 Autozoom :Off Distance :160 Distance Anim :0 Offset Pitch :-14 Offset Pitch Anim :0 Offset Yaw :180 Offset Yaw Anim :0 Visible :Off Collision :Off Explosion :Off Shadow :Off Locked :Off Placed :On This camera is a view from directly behind the limo as it drives. Prop #3 Prop Name :Camera#1 Method :Attach Method Object :10 Watch :On Watch Object :10 Zoom :1 Autozoom :Off Distance :30 Distance Anim :0 Offset Pitch :-8 Offset Pitch Anim :0 Offset Yaw :0 Offset Yaw Anim :0 Visible :Off Collision :Off Explosion :Off Shadow :Off Locked :Off Placed :On This camera provides an overhead view of the first turn. Prop #4 Prop Name :Camera#1 Method :Free Watch :On Watch Object :10 Zoom :1 Autozoom :Off N/S :57165 E/W :36758 Altitude :92 Speed :0 Acceleration :0 Heading Pitch :0 Heading Pitch Anim :0 Heading Yaw :0 Heading Yaw Anim :0 Visible :Off Collision :Off Explosion :Off Shadow :Off Locked :Off Placed :On This camera provides an overhead view of the second turn. Prop #5 Prop Name :Camera#1 Method :Free Watch :On Watch Object :10 Zoom :1 Autozoom :Off N/S :57462 E/W :36780 Altitude :92 Speed :0 Acceleration :0 Heading Pitch :0 Heading Pitch Anim :0 Heading Yaw :0 Heading Yaw Anim :0 Visible :Off Collision :Off Explosion :Off Shadow :Off Locked :Off Placed :On This camera is just for my film. Prop #6 Prop Name :Camera#1 Method :Spot Method Object :10 Watch :On Watch Object :10 Zoom :1 Autozoom :Off Distance :15 Distance Anim :0 Offset Pitch :-24 Offset Pitch Anim :0 Offset Yaw :281 Offset Yaw Anim :0 Visible :Off Collision :Off Explosion :Off Shadow :Off Locked :Off Placed :On This is the limo that will drive from about a mile outside the airport, make two turns and pull up to a terminal at LAX. Prop #10 Prop Name :Limousine #2 Method :Free Watch :Off Watch Object :1 N/S :57152 E/W :38782 Altitude :3 Pitch :0 Pitch Anim :0 Roll :0 Roll Anim :0 Yaw :270 Yawing Anim :0 Speed :60 Acceleration :0 Heading Pitch :0 Heading Pitch Anim :0 Heading Yaw :270 Heading Yaw Anim :0 Visible :On Collision :On Explosion :Off Shadow :Off Locked :Off Placed :On All of the following collision windows are necessary to facilitate the turns along the highway into LAX. You will see how I used them in Events later on in this tutorial. Prop #11 Prop Name :00060X00060 Method :Free Watch :Off Watch Object :1 N/S :57160 E/W :36827 Altitude :30 Pitch :0 Pitch Anim :0 Roll :0 Roll Anim :0 Yaw :90 Yawing Anim :0 Speed :0 Acceleration :0 Heading Pitch :0 Heading Pitch Anim :0 Heading Yaw :90 Heading Yaw Anim :0 Visible :Off Collision :On Explosion :Off Shadow :Off Locked :Off Placed :On Prop #12 Prop Name :00060X00060 Method :Free Watch :Off Watch Object :1 N/S :57227 E/W :36770 Altitude :30 Pitch :0 Pitch Anim :0 Roll :0 Roll Anim :0 Yaw :0 Yawing Anim :0 Speed :0 Acceleration :0 Heading Pitch :0 Heading Pitch Anim :0 Heading Yaw :0 Heading Yaw Anim :0 Visible :Off Collision :On Explosion :Off Shadow :Off Locked :Off Placed :On Prop #13 Prop Name :00060X00060 Method :Free Watch :Off Watch Object :1 N/S :57462 E/W :36780 Altitude :30 Pitch :0 Pitch Anim :0 Roll :0 Roll Anim :0 Yaw :0 Yawing Anim :0 Speed :0 Acceleration :0 Heading Pitch :0 Heading Pitch Anim :0 Heading Yaw :0 Heading Yaw Anim :0 Visible :Off Collision :On Explosion :Off Shadow :Off Locked :Off Placed :On Prop #14 Prop Name :00060X00060 Method :Free Watch :Off Watch Object :1 N/S :57526 E/W :36738 Altitude :0 Pitch :0 Pitch Anim :0 Roll :0 Roll Anim :0 Yaw :135 Yawing Anim :0 Speed :0 Acceleration :0 Heading Pitch :0 Heading Pitch Anim :0 Heading Yaw :0 Heading Yaw Anim :0 Visible :Off Collision :On Explosion :Off Shadow :Off Locked :Off Placed :On Prop #15 Prop Name :00060X00060 Method :Free Watch :Off Watch Object :1 N/S :57582 E/W :36683 Altitude :30 Pitch :0 Pitch Anim :0 Roll :0 Roll Anim :0 Yaw :299 Yawing Anim :0 Speed :0 Acceleration :0 Heading Pitch :0 Heading Pitch Anim :0 Heading Yaw :0 Heading Yaw Anim :0 Visible :Off Collision :On Explosion :Off Shadow :Off Locked :Off Placed :On Prop #16 Prop Name :00060X00060 Method :Free Watch :Off Watch Object :1 N/S :57579 E/W :34976 Altitude :0 Pitch :0 Pitch Anim :0 Roll :0 Roll Anim :0 Yaw :90 Yawing Anim :0 Speed :0 Acceleration :0 Heading Pitch :0 Heading Pitch Anim :0 Heading Yaw :0 Heading Yaw Anim :0 Visible :Off Collision :On Explosion :Off Shadow :Off Locked :Off Placed :On The following props are just for my movie....but you never know if they might be interesting to someone! Prop #17 Prop Name :Bad Guy Method :Free Watch :Off Watch Object :1 N/S :57598 E/W :34723 Altitude :3 Pitch :0 Pitch Anim :0 Roll :0 Roll Anim :0 Yaw :270 Yawing Anim :0 Speed :0 Acceleration :0 Heading Pitch :0 Heading Pitch Anim :0 Heading Yaw :0 Heading Yaw Anim :0 Visible :Off Collision :On Explosion :Off Shadow :Off Locked :Off Placed :On Prop #18 Prop Name :00030X00030 Method :Free Watch :Off Watch Object :1 N/S :57680 E/W :34735 Altitude :15 Pitch :0 Pitch Anim :0 Roll :0 Roll Anim :0 Yaw :0 Yawing Anim :0 Speed :0 Acceleration :0 Heading Pitch :0 Heading Pitch Anim :0 Heading Yaw :0 Heading Yaw Anim :0 Visible :Off Collision :On Explosion :Off Shadow :Off Locked :Off Placed :On As the limo performs each of the following events, it will appear to turn along the road to LAX. This first event tells the limo to make a 90 degree turn to the right. Event#1 One Shot If Limousine #2(10) hits 00060X00060(11) And nothing And nothing Then change Limousine #2(10)'s yaw anim to 90 And change Limousine #2(10)'s heading yaw anim to 90 And do nothing And do nothing And do nothing And do nothing And do nothing And do nothing This event was kind of a pain, since I had to adjust the position of Prop #12 until the car made the full turn. You could actually have better results if you used a time statement to wait long enough for the car to have turned 90 degrees, and then perform everything in the THEN stement. I had a slight problem getting the car straight after the turn, so since it was heading north anyway, I just changed it's HEADING YAW and YAW to 0 which is due north in Stunt Island. That made the car appear to drive straight. Event#2 One Shot If Limousine #2(10) hits 00060X00060(12) And nothing And nothing Then change Limousine #2(10)'s yaw anim to 0 And change Limousine #2(10)'s heading yaw anim to 0 And change Limousine #2(10)'s heading yaw to 0 And change Limousine #2(10)'s yaw to 0 And do nothing And do nothing And do nothing And do nothing These next three events cause the limo to make the slightly more complex turn towards the terminal. Since this turn is a radius, rather than a corner, I placed collision windows at point along the curve and made the limo turn as smoothly as I could. I think it looks pretty good. Again, in Event 5 I had trouble getting the car straight, so I simply changed the Heading Yaw and Yaw to 270, which was the new direction for the limo. Event#3 One Shot If Limousine #2(10) hits 00060X00060(13) And nothing And nothing Then change Limousine #2(10)'s yaw anim to -50 And change Limousine #2(10)'s heading yaw anim to -50 And do nothing And do nothing And do nothing And do nothing And do nothing And do nothing Event#4 One Shot If Limousine #2(10) hits 00060X00060(14) And nothing And nothing Then change Limousine #2(10)'s yaw anim to 0 And change Limousine #2(10)'s heading yaw anim to 0 And do nothing And do nothing And do nothing And do nothing And do nothing And do nothing Event#5 One Shot If Limousine #2(10) hits 00060X00060(15) And nothing And nothing Then change Limousine #2(10)'s yaw anim to -80 And change Limousine #2(10)'s heading yaw anim to -80 And wait 0.6 seconds And change Limousine #2(10)'s heading yaw to 270 And change Limousine #2(10)'s heading yaw anim to 0 And change Limousine #2(10)'s yaw anim to 0 And change Limousine #2(10)'s yaw to 270 And do nothing This event was for my movie, but demonstrates a neat principal. I needed the limo to slow down and stop in front of the terminal. The car is travelling at 60 Mph throughout the stunt. So, I used this event to tell the limo that when it hits the collision window in Prop Slot 16, to start slowing down by 10 miles per second. Then, after six seconds, I simply change SPEED and ACCELERATION to 0 and I get a nice smooth slowdown and stop right in front of the terminal. I figured the placement of the collision window by trail and error. Event#6 One Shot If Limousine #2(10) hits 00060X00060(16) And nothing And nothing Then change Limousine #2(10)'s acceleration to -10 And wait 6 seconds And change Limousine #2(10)'s acceleration to 0 And change Limousine #2(10)'s speed to 0 And set flag #1 to 1 And do nothing And do nothing And do nothing These events were just for my film. Event#7 One Shot If 1 seconds have elapsed And flag #1 = 1 And nothing Then change Bad Guy(17)'s visibility to 1 And change Bad Guy(17)'s yaw anim to 1 And wait 3 seconds And change Bad Guy(17)'s yaw to 0 And change Bad Guy(17)'s speed to 3 And change Camera#1(6)'s watch obj to 17 And do nothing And do nothing Event#8 One Shot If Bad Guy(17) hits 00030X00030(18) And nothing And nothing Then change Bad Guy(17)'s heading yaw to 359 And change Bad Guy(17)'s heading yaw anim to -1 And wait 3 seconds And kill Bad Guy(17) And change Camera#1(6)'s watch obj to 1 And do nothing And do nothing And do nothing This should give you some ideas on how to make a vehicle turn. It all has to do with two features, Heading Yaw Animation and Yaw Animation. By figuring the types of angles you are turning at, aand the speed you are going to turn at you can make any object appear to turn smoothly and realistically! I hope this has helped! Good luck!