Some people have been telling me there is no realism to Stunt Island. That couldn't be further from the truth. The realism is all in your imagination. If you visualize a scene in your head, and then sit down and logically plan it out in Set Design, you can create it. All I wanted to accomplish here was to get a Lockheed TR-1 to roll out of a hangar and onto the runway. I succeeded in doing that after about two hours of fiddling to get it just right. Then I spent another hour or two playing with other props, and animating several vehicles in my film. I think the results will demonstrate my point really well. It IS possible to achieve realism in Stunt Island sets. Stunt Island Lesson #4: Realism in Set Design --------------------------------------------- Created by David Arnspiger, 1/29/93 File Name :SETS\REALISM.SET Printed at :Sat Jan 30 01:42:06 1993 Stunt Title :A TR-1 rolls out to runway. Initial Recorder :On First Take :220 Crash Penalty :180 Equipment Status :Gear Down Flaps Up Brakes Off Time of Day :18:00 Init Play View :Pilot w/Cockpit Init Camera View :1 Initial Weapon :None Maximum Takes :99 Take Penalty :90 Prop #1 Prop Name :Lockheed U2 Method :Face Watch :Off Watch Object :1 Zoom :1 Autozoom :Off N/S :168878 E/W :50426 Altitude :4 Pitch :0 Pitch Anim :0 Roll :0 Roll Anim :0 Yaw :270 Yawing Anim :0 Speed :0 Visible :On Collision :On Explosion :Off Shadow :On Locked :Off Placed :On Prop #2 Prop Name :Spotter Plane Method :Spot Method Object :1 Watch :On Watch Object :1 Zoom :1 Autozoom :Off Distance :160 Distance Anim :0 Offset Pitch :-14 Offset Pitch Anim :0 Offset Yaw :156 Offset Yaw Anim :0 Visible :Off Collision :Off Explosion :Off Shadow :Off Locked :Off Placed :On Prop #3 Prop Name :Camera#1 Method :Free Watch :On Watch Object :10 Zoom :1 Autozoom :Off N/S :168542 E/W :50711 Altitude :392 Speed :0 Acceleration :0 Heading Pitch :0 Heading Pitch Anim :0 Heading Yaw :0 Heading Yaw Anim :0 Visible :Off Collision :Off Explosion :Off Shadow :Off Locked :Off Placed :On Prop #4 Prop Name :Camera#1 Method :Free Watch :On Watch Object :10 Zoom :1 Autozoom :Off N/S :168878 E/W :50846 Altitude :57 Speed :0 Acceleration :0 Heading Pitch :0 Heading Pitch Anim :0 Heading Yaw :0 Heading Yaw Anim :0 Visible :Off Collision :Off Explosion :Off Shadow :Off Locked :Off Placed :On Prop #5 Prop Name :Camera#1 Method :Free Watch :On Watch Object :1 Zoom :1 Autozoom :On N/S :169299 E/W :46516 Altitude :92 Speed :0 Acceleration :0 Heading Pitch :0 Heading Pitch Anim :0 Heading Yaw :180 Heading Yaw Anim :0 Visible :Off Collision :Off Explosion :Off Shadow :Off Locked :Off Placed :On Prop #6 Prop Name :Camera#1 Method :Free Watch :On Watch Object :1 Zoom :1 Autozoom :On N/S :168598 E/W :48799 Altitude :32 Speed :0 Acceleration :0 Heading Pitch :0 Heading Pitch Anim :0 Heading Yaw :0 Heading Yaw Anim :0 Visible :Off Collision :Off Explosion :Off Shadow :Off Locked :Off Placed :On Prop #7 Prop Name :Camera#1 Method :Free Watch :On Watch Object :10 Zoom :1 Autozoom :Off N/S :168878 E/W :50426 Altitude :9 Speed :0 Acceleration :0 Heading Pitch :0 Heading Pitch Anim :0 Heading Yaw :0 Heading Yaw Anim :0 Visible :Off Collision :Off Explosion :Off Shadow :Off Locked :Off Placed :On Prop #8 Prop Name :Camera#1 Method :Free Watch :On Watch Object :11 Zoom :1.58 Autozoom :On N/S :168485 E/W :48297 Altitude :119 Speed :0 Acceleration :0 Heading Pitch :0 Heading Pitch Anim :0 Heading Yaw :0 Heading Yaw Anim :0 Visible :Off Collision :Off Explosion :Off Shadow :Off Locked :Off Placed :On Prop #10 Prop Name :Lockheed Tr1 Method :Free Watch :Off Watch Object :1 N/S :168540 E/W :50876 Altitude :4 Pitch :0 Pitch Anim :0 Roll :0 Roll Anim :0 Yaw :270 Yawing Anim :0 Speed :0 Acceleration :0 Heading Pitch :0 Heading Pitch Anim :0 Heading Yaw :270 Heading Yaw Anim :0 Visible :On Collision :On Explosion :Off Shadow :On Locked :Off Placed :On Prop #11 Prop Name :F4E Phantom Method :Free Watch :Off Watch Object :1 N/S :169193 E/W :44292 Altitude :11 Pitch :0 Pitch Anim :0 Roll :0 Roll Anim :0 Yaw :90 Yawing Anim :0 Speed :0 Acceleration :0 Heading Pitch :0 Heading Pitch Anim :0 Heading Yaw :90 Heading Yaw Anim :0 Visible :On Collision :On Explosion :Off Shadow :On Locked :Off Placed :On Prop #12 Prop Name :E3 AWACS Method :Free Watch :Off Watch Object :1 N/S :168563 E/W :47768 Altitude :12 Pitch :0 Pitch Anim :0 Roll :0 Roll Anim :0 Yaw :0 Yawing Anim :0 Speed :0 Acceleration :0 Heading Pitch :0 Heading Pitch Anim :0 Heading Yaw :0 Heading Yaw Anim :0 Visible :On Collision :Off Explosion :Off Shadow :Off Locked :Off Placed :On Prop #13 Prop Name :E3 AWACS Method :Free Watch :Off Watch Object :1 N/S :168558 E/W :48026 Altitude :12 Pitch :0 Pitch Anim :0 Roll :0 Roll Anim :0 Yaw :0 Yawing Anim :0 Speed :0 Acceleration :0 Heading Pitch :0 Heading Pitch Anim :0 Heading Yaw :0 Heading Yaw Anim :0 Visible :On Collision :Off Explosion :Off Shadow :Off Locked :Off Placed :On Prop #14 Prop Name :Gas Truck Method :Free Watch :Off Watch Object :1 N/S :168579 E/W :47803 Altitude :4 Pitch :0 Pitch Anim :0 Roll :0 Roll Anim :0 Yaw :330 Yawing Anim :0 Speed :0 Acceleration :0 Heading Pitch :0 Heading Pitch Anim :0 Heading Yaw :330 Heading Yaw Anim :0 Visible :On Collision :Off Explosion :Off Shadow :Off Locked :Off Placed :On Prop #15 Prop Name :Pickup Truck Method :Free Watch :Off Watch Object :1 N/S :168631 E/W :47631 Altitude :3 Pitch :0 Pitch Anim :0 Roll :0 Roll Anim :0 Yaw :0 Yawing Anim :0 Speed :0 Acceleration :0 Heading Pitch :0 Heading Pitch Anim :0 Heading Yaw :0 Heading Yaw Anim :0 Visible :On Collision :Off Explosion :Off Shadow :Off Locked :Off Placed :On Prop #16 Prop Name :F4E Phantom Method :Free Watch :Off Watch Object :1 N/S :168600 E/W :48276 Altitude :11 Pitch :0 Pitch Anim :0 Roll :0 Roll Anim :0 Yaw :0 Yawing Anim :0 Speed :0 Acceleration :0 Heading Pitch :0 Heading Pitch Anim :0 Heading Yaw :0 Heading Yaw Anim :0 Visible :On Collision :Off Explosion :Off Shadow :Off Locked :Off Placed :On Prop #17 Prop Name :F4E Phantom Method :Free Watch :Off Watch Object :1 N/S :168600 E/W :48366 Altitude :11 Pitch :0 Pitch Anim :0 Roll :0 Roll Anim :0 Yaw :0 Yawing Anim :0 Speed :0 Acceleration :0 Heading Pitch :0 Heading Pitch Anim :0 Heading Yaw :0 Heading Yaw Anim :0 Visible :On Collision :Off Explosion :Off Shadow :Off Locked :Off Placed :On Prop #18 Prop Name :F4E Phantom Method :Free Watch :Off Watch Object :1 N/S :168600 E/W :48456 Altitude :11 Pitch :0 Pitch Anim :0 Roll :0 Roll Anim :0 Yaw :0 Yawing Anim :0 Speed :0 Acceleration :0 Heading Pitch :0 Heading Pitch Anim :0 Heading Yaw :0 Heading Yaw Anim :0 Visible :On Collision :Off Explosion :Off Shadow :Off Locked :Off Placed :On Prop #19 Prop Name :F4E Phantom Method :Free Watch :Off Watch Object :1 N/S :168600 E/W :48546 Altitude :11 Pitch :0 Pitch Anim :0 Roll :0 Roll Anim :0 Yaw :0 Yawing Anim :0 Speed :0 Acceleration :0 Heading Pitch :0 Heading Pitch Anim :0 Heading Yaw :0 Heading Yaw Anim :0 Visible :On Collision :Off Explosion :Off Shadow :Off Locked :Off Placed :On Prop #20 Prop Name :F86 Sabre Method :Free Watch :Off Watch Object :1 N/S :168600 E/W :48696 Altitude :5 Pitch :0 Pitch Anim :0 Roll :0 Roll Anim :0 Yaw :0 Yawing Anim :0 Speed :0 Acceleration :0 Heading Pitch :0 Heading Pitch Anim :0 Heading Yaw :0 Heading Yaw Anim :0 Visible :On Collision :Off Explosion :Off Shadow :Off Locked :Off Placed :On Prop #21 Prop Name :F86 Sabre Method :Free Watch :Off Watch Object :1 N/S :168600 E/W :48756 Altitude :5 Pitch :0 Pitch Anim :0 Roll :0 Roll Anim :0 Yaw :0 Yawing Anim :0 Speed :0 Acceleration :0 Heading Pitch :0 Heading Pitch Anim :0 Heading Yaw :0 Heading Yaw Anim :0 Visible :On Collision :Off Explosion :Off Shadow :Off Locked :Off Placed :On Prop #22 Prop Name :F86 Sabre Method :Free Watch :Off Watch Object :1 N/S :168600 E/W :48816 Altitude :5 Pitch :0 Pitch Anim :0 Roll :0 Roll Anim :0 Yaw :0 Yawing Anim :0 Speed :0 Acceleration :0 Heading Pitch :0 Heading Pitch Anim :0 Heading Yaw :0 Heading Yaw Anim :0 Visible :On Collision :Off Explosion :Off Shadow :Off Locked :Off Placed :On Prop #23 Prop Name :F86 Sabre Method :Free Watch :Off Watch Object :1 N/S :168600 E/W :48876 Altitude :5 Pitch :0 Pitch Anim :0 Roll :0 Roll Anim :0 Yaw :0 Yawing Anim :0 Speed :0 Acceleration :0 Heading Pitch :0 Heading Pitch Anim :0 Heading Yaw :0 Heading Yaw Anim :0 Visible :On Collision :Off Explosion :Off Shadow :Off Locked :Off Placed :On Prop #24 Prop Name :F4E Phantom Method :Free Watch :Off Watch Object :1 N/S :168683 E/W :47464 Altitude :11 Pitch :0 Pitch Anim :0 Roll :0 Roll Anim :0 Yaw :90 Yawing Anim :0 Speed :30 Acceleration :0 Heading Pitch :0 Heading Pitch Anim :0 Heading Yaw :90 Heading Yaw Anim :0 Visible :On Collision :On Explosion :Off Shadow :On Locked :Off Placed :On Prop #25 Prop Name :00120X00120 Method :Free Watch :Off Watch Object :1 N/S :168678 E/W :50264 Altitude :0 Pitch :0 Pitch Anim :0 Roll :0 Roll Anim :0 Yaw :90 Yawing Anim :0 Speed :0 Acceleration :0 Heading Pitch :0 Heading Pitch Anim :0 Heading Yaw :90 Heading Yaw Anim :0 Visible :Off Collision :On Explosion :Off Shadow :Off Locked :Off Placed :On Prop #26 Prop Name :00120X00120 Method :Free Watch :Off Watch Object :1 N/S :168880 E/W :49285 Altitude :60 Pitch :0 Pitch Anim :0 Roll :0 Roll Anim :0 Yaw :90 Yawing Anim :0 Speed :0 Acceleration :0 Heading Pitch :0 Heading Pitch Anim :0 Heading Yaw :90 Heading Yaw Anim :0 Visible :Off Collision :On Explosion :Off Shadow :Off Locked :Off Placed :On Prop #27 Prop Name :Humvee Method :Free Watch :Off Watch Object :1 N/S :168377 E/W :49001 Altitude :5 Pitch :0 Pitch Anim :0 Roll :0 Roll Anim :0 Yaw :0 Yawing Anim :0 Speed :0 Acceleration :0 Heading Pitch :0 Heading Pitch Anim :0 Heading Yaw :0 Heading Yaw Anim :0 Visible :On Collision :On Explosion :Off Shadow :Off Locked :Off Placed :On Prop #28 Prop Name :00120X00120 Method :Free Watch :Off Watch Object :1 N/S :168640 E/W :49001 Altitude :0 Pitch :0 Pitch Anim :0 Roll :0 Roll Anim :0 Yaw :0 Yawing Anim :0 Speed :0 Acceleration :0 Heading Pitch :0 Heading Pitch Anim :0 Heading Yaw :0 Heading Yaw Anim :0 Visible :Off Collision :On Explosion :Off Shadow :Off Locked :Off Placed :On Prop #29 Prop Name :F4E Phantom Method :Free Watch :Off Watch Object :1 N/S :168753 E/W :44111 Altitude :11 Pitch :0 Pitch Anim :0 Roll :0 Roll Anim :0 Yaw :0 Yawing Anim :0 Speed :0 Acceleration :0 Heading Pitch :0 Heading Pitch Anim :0 Heading Yaw :90 Heading Yaw Anim :0 Visible :On Collision :Off Explosion :Off Shadow :Off Locked :Off Placed :On Prop #30 Prop Name :F4E Phantom Method :Free Watch :Off Watch Object :1 N/S :168409 E/W :44095 Altitude :11 Pitch :0 Pitch Anim :0 Roll :0 Roll Anim :0 Yaw :30 Yawing Anim :0 Speed :0 Acceleration :0 Heading Pitch :0 Heading Pitch Anim :0 Heading Yaw :90 Heading Yaw Anim :0 Visible :On Collision :Off Explosion :Off Shadow :Off Locked :Off Placed :On Prop #31 Prop Name :Jeep Method :Free Watch :Off Watch Object :1 N/S :168491 E/W :44071 Altitude :4 Pitch :0 Pitch Anim :0 Roll :0 Roll Anim :0 Yaw :30 Yawing Anim :0 Speed :0 Acceleration :0 Heading Pitch :0 Heading Pitch Anim :0 Heading Yaw :30 Heading Yaw Anim :0 Visible :On Collision :Off Explosion :Off Shadow :Off Locked :Off Placed :On Prop #32 Prop Name :Tank #2 Method :Free Watch :Off Watch Object :1 N/S :168727 E/W :43996 Altitude :4 Pitch :0 Pitch Anim :0 Roll :0 Roll Anim :0 Yaw :30 Yawing Anim :0 Speed :0 Acceleration :0 Heading Pitch :0 Heading Pitch Anim :0 Heading Yaw :0 Heading Yaw Anim :0 Visible :On Collision :Off Explosion :Off Shadow :Off Locked :Off Placed :On Prop #33 Prop Name :US Rocket Launch. Method :Free Watch :Off Watch Object :1 N/S :168752 E/W :43973 Altitude :3 Pitch :0 Pitch Anim :0 Roll :0 Roll Anim :0 Yaw :330 Yawing Anim :0 Speed :0 Acceleration :0 Heading Pitch :0 Heading Pitch Anim :0 Heading Yaw :0 Heading Yaw Anim :0 Visible :On Collision :Off Explosion :Off Shadow :Off Locked :Off Placed :On Prop #34 Prop Name :Medic Truck Method :Free Watch :Off Watch Object :1 N/S :168610 E/W :44236 Altitude :3 Pitch :0 Pitch Anim :0 Roll :0 Roll Anim :0 Yaw :0 Yawing Anim :0 Speed :0 Acceleration :0 Heading Pitch :0 Heading Pitch Anim :0 Heading Yaw :180 Heading Yaw Anim :0 Visible :On Collision :Off Explosion :Off Shadow :Off Locked :Off Placed :On Prop #35 Prop Name :M.A.S.H Tent Method :Free Watch :Off Watch Object :1 N/S :168564 E/W :44254 Altitude :13 Pitch :0 Pitch Anim :0 Roll :0 Roll Anim :0 Yaw :90 Yawing Anim :0 Speed :0 Acceleration :0 Heading Pitch :0 Heading Pitch Anim :0 Heading Yaw :90 Heading Yaw Anim :0 Visible :On Collision :Off Explosion :Off Shadow :Off Locked :Off Placed :On Prop #36 Prop Name :Bunker Method :Free Watch :Off Watch Object :1 N/S :169054 E/W :44219 Altitude :4 Pitch :0 Pitch Anim :0 Roll :0 Roll Anim :0 Yaw :270 Yawing Anim :0 Speed :0 Acceleration :0 Heading Pitch :0 Heading Pitch Anim :0 Heading Yaw :270 Heading Yaw Anim :0 Visible :On Collision :Off Explosion :Off Shadow :Off Locked :Off Placed :On Prop #37 Prop Name :00120X00120 Method :Free Watch :Off Watch Object :1 N/S :169193 E/W :47180 Altitude :60 Pitch :0 Pitch Anim :0 Roll :0 Roll Anim :0 Yaw :90 Yawing Anim :0 Speed :0 Acceleration :0 Heading Pitch :0 Heading Pitch Anim :0 Heading Yaw :90 Heading Yaw Anim :0 Visible :Off Collision :On Explosion :Off Shadow :Off Locked :Off Placed :On Prop #38 Prop Name :Union Station Method :Free Watch :Off Watch Object :1 N/S :169460 E/W :46384 Altitude :49 Pitch :0 Pitch Anim :0 Roll :0 Roll Anim :0 Yaw :180 Yawing Anim :0 Speed :0 Acceleration :0 Heading Pitch :0 Heading Pitch Anim :0 Heading Yaw :180 Heading Yaw Anim :0 Visible :On Collision :Off Explosion :Off Shadow :Off Locked :Off Placed :On Prop #39 Prop Name :Drive-In Theater Method :Free Watch :Off Watch Object :1 N/S :169485 E/W :46763 Altitude :74 Pitch :0 Pitch Anim :0 Roll :0 Roll Anim :0 Yaw :270 Yawing Anim :0 Speed :0 Acceleration :0 Heading Pitch :0 Heading Pitch Anim :0 Heading Yaw :0 Heading Yaw Anim :0 Visible :On Collision :Off Explosion :Off Shadow :Off Locked :Off Placed :On Prop #40 Prop Name :Fire House Method :Free Watch :Off Watch Object :1 N/S :169399 E/W :46973 Altitude :25 Pitch :0 Pitch Anim :0 Roll :0 Roll Anim :0 Yaw :180 Yawing Anim :0 Speed :0 Acceleration :0 Heading Pitch :0 Heading Pitch Anim :0 Heading Yaw :180 Heading Yaw Anim :0 Visible :On Collision :Off Explosion :Off Shadow :Off Locked :Off Placed :On This first event starts the TR-1 moving out of it's hangar. Rather than using collision windows to test when I was at a certain point, I decided to use time statements and flags to demonstrate how to turn an object in a realistic manner. See the lesson on driving a car for other ideas. Event#1 One Shot If 3 seconds have elapsed And nothing And nothing Then change Lockheed Tr1(10)'s speed to 5 And wait 11 seconds And change Lockheed Tr1(10)'s yaw anim to 7 And change Lockheed Tr1(10)'s heading yaw anim to 7 And wait 14 seconds And change Lockheed Tr1(10)'s yaw anim to 0 And change Lockheed Tr1(10)'s heading yaw anim to 0 And set flag #1 to 1 This event is my second turn onto the access road next to the runway. Event#2 One Shot If 1 seconds have elapsed And flag #1 = 1 And nothing Then wait 5 seconds And change Lockheed Tr1(10)'s yaw anim to -8 And change Lockheed Tr1(10)'s heading yaw anim to -8 And wait 10 seconds And change Lockheed Tr1(10)'s yaw anim to 0 And change Lockheed Tr1(10)'s heading yaw anim to 0 And set flag #1 to 2 And do nothing This is my third turn onto the runway from the access road. Event#3 One Shot If 1 seconds have elapsed And flag #1 = 2 And nothing Then wait 6 seconds And change Lockheed Tr1(10)'s yaw anim to 8 And change Lockheed Tr1(10)'s heading yaw anim to 8 And wait 10 seconds And change Lockheed Tr1(10)'s yaw anim to 0 And change Lockheed Tr1(10)'s heading yaw anim to 0 And set flag #1 to 3 And do nothing This is my final turn in behind the U2 waiting on the runway. I started the U2 down the runway for takeoff just as the TR-1 started this last turn by pressing 0 to accelerate. Event#4 One Shot If 1 seconds have elapsed And flag #1 = 3 And nothing Then wait 9 seconds And change Lockheed Tr1(10)'s yaw anim to -8 And change Lockheed Tr1(10)'s heading yaw anim to -8 And wait 11 seconds And change Lockheed Tr1(10)'s yaw anim to 0 And change Lockheed Tr1(10)'s heading yaw anim to 0 And wait 8 seconds And change Lockheed Tr1(10)'s speed to 0 This event slows and stops the f4 Phantom I have driving down the access road towards the TR-1 as it taxis out to the runway. Event#5 One Shot If F4E Phantom(24) hits 00120X00120(25) And nothing And nothing Then wait 2 seconds And change F4E Phantom(24)'s acceleration to -5 And wait 6 seconds And change F4E Phantom(24)'s acceleration to 0 And change F4E Phantom(24)'s speed to 0 And do nothing And do nothing And do nothing This was just to achieve some beauty shots of the U2. Event#6 One Shot If Lockheed U2(1) hits 00120X00120(26) And nothing And nothing Then change Camera#1(6)'s acceleration to 1 And wait 1 seconds And change Camera#1(6)'s zoom to 2.5 And wait 1 seconds And change Camera#1(6)'s zoom to -3.5 And wait 1 seconds And change Camera#1(6)'s zoom to -1.5 And do nothing This event animates a Humvee I have placed between two buildings. It will drive out to the access road. See next event. Event#7 One Shot If 30 seconds have elapsed And nothing And nothing Then change Humvee(27)'s acceleration to 1 And do nothing And do nothing And do nothing And do nothing And do nothing And do nothing And do nothing This event tells the Humvee to turn, and head out onto the grass next to the runway. The driver probably wants to see a U2 take off up close. Event#8 One Shot If Humvee(27) hits 00120X00120(28) And nothing And nothing Then change Humvee(27)'s yaw anim to -45 And change Humvee(27)'s heading yaw anim to -45 And wait 1.5 seconds And change Humvee(27)'s yaw anim to 0 And change Humvee(27)'s heading yaw anim to 0 And wait 10 seconds And change Humvee(27)'s acceleration to 0 And change Humvee(27)'s speed to 0 This event causes a second Phantom on another runway to start accelerating for takeoff. Notice that this event relys on a totally unrelated object raching it's destination. I didn't want this jet to leave until the jet driving down the access road came to a complete stop at the other end. See next event. Event#9 One Shot If F4E Phantom(24) hits 00120X00120(25) And nothing And nothing Then change F4E Phantom(11)'s acceleration to 30 And do nothing And do nothing And do nothing And do nothing And do nothing And do nothing And do nothing This last event changes the animation of the Phantom from the previous event to make it appear to take off. Event#10 One Shot If F4E Phantom(11) hits 00120X00120(37) And nothing And nothing Then change F4E Phantom(11)'s pitch anim to 1 And change F4E Phantom(11)'s heading pitch anim to 1 And do nothing And do nothing And do nothing And do nothing And do nothing And do nothing